In the combat boots of the Ranger, the rocks and dust of Afghanistan itself seemed to want to kill me, twatting mortar strikes and RPG fire into my landing point.
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Before, I was an extension of the nighttime scenery, silently killing in the dark. Halfway in, you get control of an Army Ranger – a more typical grunt. The first section of the game is in the secret shoes of Tier One operators, and feels resolutely retro in its approach: four men versus the world.
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These vignettes are tense but tiresome: in a real battle they'd be frantic scraps for seconds of life in Medal of Honour, they're click click click from behind the same point of cover until a timer ticks down to zero.īut damn, if I didn't get suckered in. New fighters pop into existence every couple of seconds in the game's lengthy and repeated 'defend until extraction' objectives. If Medal of Honour's enemy count is even vaguely accurate, the coalition forces in Afghanistan are outgunned seven hundred to one. Almost every soul who lives in the game's southern Afghan region of Takur Ghar takes potshots at you within milliseconds of you arriving in their area those that don't are goats. On the other side, attempts to even the conflict and move it away from goodies vs baddies are undermined by a black and white approach. There are a lot of cod-meaningful man-glances that feel forced, busting in on your good shootin' time with slow-paced cinematics. At times, it goes mawkish, the overt sentimentality of years of battlefield cooperation squidged into an ill-fitting shooter template. It's a fine line to walk, ruminating on the nature of the warrior in a game about inserting digital bullets in skulls, and MoH stumbles regularly. Their input was intended to give the game a sense of respect and understanding for the soldiers involved. It's a shooter made with the close involvement of real-life soldiers: special forces so classified that before the game was released, publishers EA could only show them off with their faces hidden and their voices masked. Medal of Honour is very strict about that kind of thing. Let's take a moment to salute our fallen brother. His extraordinary badassishness and mouse-wielding ability are in keeping with the highest traditions of videogame service and reflect great credit upon himself, and acceptable credit on Medal of Honour's developers.
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Sergeant SN1PERRx willingly gave his life, choosing to hurl himself into a room waving a shotgun after his teammates told him to hang back, because he was bored of staring at yet another brown rock. Facing their withering assault, Sergeant xSN1PERRx was able to identify and click on each of their heads in turn until they fell down and their bodies disappeared.
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While on duty dressed in the skin of both Tier One operators and Army Ranger, he was ambushed repeatedly by infinite streams of Taliban fighters. Sergeant xSN1PERRx spent eight hours trudging around a geographically accurate but worryingly beige combat zone in southern Afghanistan. Medal of Honour citation: Sergeant First Class xSN1PERRx, pretend videogame army, distinguished himself with actions not quite above the Call of Duty while serving in Afghanistan as a super-secret megasoldier operating in a hush-hush 'Tier One' unit, sometimes switching brains to become a frontline grunt who learned about the futility of war and stuff like that.
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Medal of Honor review | PC Gamer Medal of Honor review | PC Gamer